Blog post #1: Why Dungeon Synth (part 1)?

Gepubliceerd op 26 april 2026 om 17:28

This is my first blog post. The idea to create a website related to Dungeon Synth has been brewing in my head for quite some time now. What better way to start things off than with posing and answering a question which might have come from people who don’t really know Dungeon Synth, but nevertheless think it’s a bit weird and quirky for the sake of being quirky? So, let's ask the question:

Why Dungeon Synth?

To make any sense of what attracts me to Dungeon Synth, I will have to ask you to go back in time with me. Bear with me; it’s going to be a long trip, but you’ll quickly find a couple of recurring themes, and I promise it will be well worth reading. Some parts might even resonate with you.

Part 1: Childhood

I have always had a vivid imagination. Without trying to sound too melodramatic, I can safely say I was often the odd kid out. I was not unpopular in my early childhood, but many kids had difficulty following my train of thought. Can’t say I blame them; it’s hard to keep up with a child with an ADD brain (it’s extremely fast when it’s triggered, and it’s agonizingly slow when you can’t find the buttons). I felt like an outsider in a mild way, but an outsider nonetheless, more so because of health issues I had to contend with.

I was hospitalized quite often during the first years of my life. A combination of several allergies and eczema across my entire body meant my parents had to go to great lengths to make things comfortable for me. One of my most vivid memories from that time was my mother putting on a VHS of the animated film Fantasia. Unbeknownst to her, this film would serve as a stepping stone for my life. A wonderful blend of animation and music, I still think it’s Disney’s magnum opus, even after all those years. I have seen it so many times, yet it never ceases to amaze or inspire me. The possibility of getting carried away by music and enjoying fantasy really had their footing right here. Many children hated the first chapter, but I enjoyed it as much as any chapter of the movie (with the notable exception being Night on Bald Mountain, of course). The silhouettes of the Conductor and the musicians, the uncanny music, and the gradual change from live-action into animation with abstract figures was spellbinding to me. In my mind’s eye, I was the conductor whilst the music played according to my wishes, even though large portions of my hands, arms, and legs were bandaged to stop myself from scratching. In a way, it was escapism a long time before I knew the word, and it would become my first larger-than-life experience. 

© Disney, the one and only Leopold Stokowsky

As I gradually outgrew the eczema and once I was able to become a little more active, I discovered a different form of media which would boost my imaginative mind greatly and which would have an even greater effect on me: PC games. Growing up as a young kid with an Apple as a home computer and a Sega Master System II as a console, pc or video games were tricky to come by in the early to mid-Nineties in our family (limited choice). However, there were some which stood out in those formative years which would leave a lasting impression on me, and would allow for my first real experiences related to literary fantasy (in a way).

The first was the legendary real-time strategy game Warcraft II: Tides of Darkness. What drew me in as an eight-year old was the visceral combat (blood on a screen is cool when you’re young, right?), but I stayed for the rich worldbuilding.  I saw Orcs, Elves, Goblins and many other fantastical races and creatures for the first time. I was spellbound, despite understanding less than half of the story because of language barriers (more notably so because the extensive manual was in French). The excellent OST helped quite a lot. At the tender age of eleven, I wrote my own stylized fan fiction of several of the important characters players come across during the campaigns. As you can imagine, these stories were childish and incoherent, but it was nevertheless very important for what would later become my primary creative outlet; writing. It was the first time I felt truly immersed in a fantasy world, which will become very important later on.

The Alliance going at it.

The Horde launches a devastating attack.

The second childhood milestone related to fantasy was actually a series of pc games; the original Exile trilogy (also known as the Avernum series) published by indie developer Spiderweb Software. I only owned shareware versions of these three games in my childhood, but I played them to bits as far and as much as I possibly could in what were essentially demo games. These are party-based PC RPG’s with turn-based combat, vast open worlds, and original worldbuilding backed up by a delightful writing style courtesy of creator Jeff Vogel himself. The promise of pure, almost innocent adventure these games offered (despite their dark undertones) remain at the unchallenged top for me even to this day. To jump into a world and go on an adventure was the highlight for me on many Sunday afternoons, despite having way less selling points than a hit like Warcraft II. The top-down graphics were barebones, music was non-existent, and its sound and visual effects were rudimentary. They did have two important thing in spades: freedom and dungeons which would turn my group into veritable heroes. These were the first RPG’s I ever played, and I still return to Exile III: Ruined World from time to time; it’s a fantastic game in what it tries to accomplish. In fact, the entire series is a collection of gems in an obscure subgenre of PC-gaming (Apple fantasy RPG’s). But I digress. 

You haven't truly lived until you've summoned a demon in a dump.

The world crumbles around you as you try to find a home for your people.

What sets these three experiences apart from later years is that I enjoyed them alone. None of my friends played these games. My older brother dabbled a bit in Warcraft II for a time, but I can’t really take that into account because of age differences between the two of us. I was truly in a realm of my own. This gradually changed when I went to high school and college. This part of the story is for another time. This may sound a long-winding explanation, but I assure you all will be made clear in part 2. ;) Until next time!

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